Exciting life news! Today was my first day as an employee of Unity Technologies. Super pumped!

Unity custom editor tip Show more

Lately my Unity (2018.2) has just been going ahead and changing itself to the Professional skin randomly (while Unity is sitting open).

I'm one of those weird people (maybe the one weird person?) that actually prefers the Personal skin.

IMGUI vs RMGUI Show more

I'm a big fan of long descriptive member names, and Unity's SaveCurrentModifiedScenesIfUserWantsTo() is no exception.

Just so you know, "git -amend" doesn't amend anything.

It gets parsed as: git -a -m 'end'

That is, it commits all modified files with a message that just says "end"

I suffer so you don't have to 🤦‍♂️

refactor integration tests to be more DRY... Y/N ?

Glad I finally got to sink my teeth into Timeline, Mecanim, and Cinemachine in @unity. They're going to change the way I approach some things. Using an Animator as an FSM to control other things such as simple tweened UI transitions is pretty interesting. I can use one animator controller to blend between UI canvas groups and blend between virtual cameras at the same time. All with zero code. I'm plenty comfortable with code, but what I like even more than code is less code.

It doesn't seem that certifications hold a ton of water in the software dev industry, but Pluralsight saying I am a Verified Unity Expert makes me so relieved after Triplebyte absolutely roasted me for my full-stack skills.

Surprised Unity still hasn't come up with (or absorbed) it's own built-in pooling system.

Anyone recommend your favorite one? Preferably one where I don't have to set up each pooler at design time.

suggested retro video game soundtrack cover band name: The Tooty Sprites

Being thankful that "git add /" doesn't usually work.

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