The blender UI rework looks like a great step for the tool, hopefully it doesn't wreck muscle memory for people who have learned the previous interface https://www.youtube.com/watch?v=ifwCBkUk7W0
My office chair got an eyebrow raise from a friend today, so I’m going to share the picture more widely because more people should know about the wonderful Hag Capisco. It’s weird looking but 9 years ago this chair allowed me to continue working after my back became really bad and I love it, together with my height adjustable desk. Look after yourselves, desk bound friends!
I heard you like languages in a game engine, so I bound... all of them
<insert jurassic park quote here>
I wrote a post with more screenshots and brief details. If you have questions feel free!
If anyone is interested, the author of Game Programming Patterns (Robert Nystrom) is writing another book online, Crafting Interpreters (http://www.craftinginterpreters.com/). I love his writing style and I'm having a delight studying it; also, he made both books for free online, and both are pretty awesome reading for programmers.
Interesting to see mono project putting a traditional interpreter back into the toolchain - more excited about the improved support for AppDomains for loading/reloading stuff in isolation http://www.mono-project.com/news/2017/11/13/mono-interpreter/
My current passion project is a local multiplayer game about robots playing endless sports in a post-human world.
In love with the new spaceship operator, mostly because it's called "spaceship operator" https://herbsutter.com/2017/11/11/trip-report-fall-iso-c-standards-meeting-albuquerque/
Hello! I'm Ryan, and I've been a game developer for just shy of 15 years, and a unity user for ~8 of those. Right now I'm finishing up a game called Monsters & Monocles for a bunch of platforms, and playing with my own low level engine stuff for the first time in years. I've got a lot of catching up to do! #Introductions
Resident Troublemaker and Code Monkey
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