@proguerammer @fiveoutofkevin warnings as errors is the one true way
ignore the warnings in my project though... they're just temporary I swear
My office chair got an eyebrow raise from a friend today, so I’m going to share the picture more widely because more people should know about the wonderful Hag Capisco. It’s weird looking but 9 years ago this chair allowed me to continue working after my back became really bad and I love it, together with my height adjustable desk. Look after yourselves, desk bound friends!
https://mastodon.gamedev.place/media/dtmQmn3R2w_aJWcg_cE
@sinbad I invested in a good desk and chair a while back and it's the best work investment I've made in a decade
@aras @fiveoutofkevin @coolpowers someday! *shakes fist at sky*
@fiveoutofkevin @coolpowers but apparently still no edit button
@fiveoutofkevin @coolpowers substance and jetbrains ides both have a very reasonable subscription->perpetual license fallback setu
@superdupergc not intentionally
@superdupergc I dunno if it's a 'unity' problem or a 'me' problem
@emanuel Thanks! Yeah I found virustotal over the weekend, very handy. Such a mess to submit false positives to some of these companies...
@fiveoutofkevin ... nice
@peabak to be fair if the holiday does it's job I'll forget about sprintf too
@fiveoutofkevin fun fact in xcode if you use their interface builder you do literally draw lines from ui elements to code to wire up actions and data
@fiveoutofkevin how do I connect these lines of code up with blueprint lines
will that help the compiler
I heard you like languages in a game engine, so I bound... all of them
<insert jurassic park quote here>
I wrote a post with more screenshots and brief details. If you have questions feel free!
https://notes.underscorediscovery.com/game-engines-using-all-the-languages/
Resident Troublemaker and Code Monkey