I was curious how large commonly used types in Unreal are, so I ran sizeof() on most of them, this is the result:
LunarG has a new publicly accessable driver testing system for Mesa publicly available here: https://share.lunarg.com/
New free and open source book on real time rendering:
Computer Graphics from scratch
"The TLDR is this book will not teach you how to use OpenGL or DirectX; instead, it can teach you how OpenGL and DirectX work."
#introductions I'm a graphics/engine programmer working on UE4 projects at Disbelief. GPUs, BRDFs, and corruptions are my jam.
I also like to draw and make my own games. I'm planning Daily Gamedev 2018 now and I'll be posting my progress here.
Software Engineer with a focus on Game Services. Creator of steamworks.github.io
Previously: Documentation for Valve
Currently: First Strike Games
Mastodon server focused on game development and related topics.