I was curious how large commonly used types in Unreal are, so I ran sizeof() on most of them, this is the result:
https://gist.github.com/rlabrecque/55b39767960194850ce543d5d5f16eab
So now that X86 and ARM are garbage, can we start caring about https://millcomputing.com/ ?
@aras you got any more of them editor usage stats?
C++ tip: Try to use the 'final' specifier where possible so the compiler can generate better code.
http://en.cppreference.com/w/cpp/language/final
https://godbolt.org/g/zA33cX
LunarG has a new publicly accessable driver testing system for Mesa publicly available here: https://share.lunarg.com/
Super cool!
New free and open source book on real time rendering:
Computer Graphics from scratch
http://www.gabrielgambetta.com/computer-graphics-from-scratch/introduction.html
"The TLDR is this book will not teach you how to use OpenGL or DirectX; instead, it can teach you how OpenGL and DirectX work."
#introductions I'm a graphics/engine programmer working on UE4 projects at Disbelief. GPUs, BRDFs, and corruptions are my jam.
I also like to draw and make my own games. I'm planning Daily Gamedev 2018 now and I'll be posting my progress here.
Software Engineer with a focus on Game Services. Creator of steamworks.github.io
Previously: Documentation for Valve
Currently: First Strike Games