I was curious how large commonly used types in Unreal are, so I ran sizeof() on most of them, this is the result:
gist.github.com/rlabrecque/55b

"LogCompile: Error: Type 'uint32' is not supported by blueprint."
Okay :(

LunarG has a new publicly accessable driver testing system for Mesa publicly available here: share.lunarg.com/
Super cool!

Content breaking the build is bad. Especially when it's exclusively checked out over night. 😞

New free and open source book on real time rendering:
Computer Graphics from scratch
gabrielgambetta.com/computer-g

"The TLDR is this book will not teach you how to use OpenGL or DirectX; instead, it can teach you how OpenGL and DirectX work."

I'm a graphics/engine programmer working on UE4 projects at Disbelief. GPUs, BRDFs, and corruptions are my jam.

I also like to draw and make my own games. I'm planning Daily Gamedev 2018 now and I'll be posting my progress here.

Gamedev Mastodon

Mastodon server focused on game development and related topics.