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r-lyeh @rlyeh@mastodon.gamedev.place

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@willnationsdev hey there :D I am working in commercial games mostly; in the mean time I maintain half hundred of open source libraries. I am also coding a generic 3D editor (mostly generic 3D+json in/output), a portable data pipeline (with Lua) and an unlicensed engine (in C). Here you have some old pics of an internal branch: mastodon.gamedev.place/media/d mastodon.gamedev.place/media/h mastodon.gamedev.place/media/h mastodon.gamedev.place/media/C

More pics here:

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I have changed the license of the sokol headers (sokol-gfx and sokol-time so far) from MIT to zlib/libpng: github.com/floooh/sokol (cc @rlyeh )

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Hi I recently implemented a purely GPU based version to create ribbons/trails using OpenGL + Transform Feedback. I works well but I'm not super happy with the implementation. I'm looking for alternative ways and wondering if someone has done something similar? Some screenshots: imgur.com/a/of6tn

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Vokselia is the largest Minecraft map we've imported into Avoyd. It took a while to load but it worked!

We've open sourced the importer we used for this at github.com/dougbinks/enkiMI

@floooh what is the roadmap with sokol_gfx? do you plan to add vulkan, d3d12, gles support anytime soon? I'm tempted to give it a try :D also, do you think you could go dual licensed MIT/Unlicensed like @nothings does? TY!

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I just...
I just wanna build a nice and simple game engine from scratch to ship some games... just that

I have just switched from sphinx/doxygen/naturaldocs to a simpler approach. Ty @aras and Morgan :)