@willnationsdev hey there :D I am working in commercial games mostly; in the mean time I maintain half hundred of open source libraries. I am also coding a generic 3D editor (mostly generic 3D+json in/output), a portable data pipeline (with Lua) and an unlicensed engine (in C). Here you have some old pics of an internal branch: https://mastodon.gamedev.place/media/d2gfUYY8LtVQG9uwdOY https://mastodon.gamedev.place/media/hFgA8fJ9ln3wbonRhVU https://mastodon.gamedev.place/media/hvko_WCmaTLypHc1XZA https://mastodon.gamedev.place/media/C8iJg0PckZpXmBcj0hI
Been busy since my last visit!
We have SDL2 and PhysicsFS ported to the Nintendo Switch! If you have Switch access at developer.nintendo.com, hit me up for source code!
Also, I wrote a single-C-file, zlib-licensed OpenAL 1.1 implementation:
I build these things with support from my patrons, so if you like these things, throw in a few dollars!
Hi I recently implemented a purely GPU based version to create ribbons/trails using OpenGL + Transform Feedback. I works well but I'm not super happy with the implementation. I'm looking for alternative ways and wondering if someone has done something similar? Some screenshots: https://imgur.com/a/of6tn
I just wanna build a nice and simple game engine from scratch to ship some games... just that