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Hello! I am a and developer ๐ŸŽฎ. This means that I create video games ๐Ÿ‘พ written on top of custom technology that I have created. I hope to connect with gamers on mastodon. Also technically interesting people.

Trained my first model for using the following suite: github.com/araffin/rl-baseline

Next step is to convert it to TensorFlow Lite format. After that I'll attach it to my engine.

Last step would be to train something more advanced, imagine a 3D running around realistically by his own.


Hello! I am a and developer ๐ŸŽฎ. This means that I create video games ๐Ÿ‘พ written on top of custom technology that I have created. I hope to connect with gamers on mastodon. Also technically interesting people.

Compiled 2.83 for my
It can handle a 2 000 000 triangled sphere for sculpting in real-time.
Bye bye and based PCs

I had for a long time dreamt of an with a competent
Too many hashtags to have it a reality? Well, I thought. I am now happily running an 18.04 Desktop with an extremely fast onboard GPU and 32 GB of soldered LPDDR4x RAM. All in the size similar to that of a Mac mini or Intel NUC.

I give you the Nvidia Jetson AGX Xavier Developer Kit: developer.nvidia.com/embedded/

Branded as an A.I. Developer Board. I don't care. This is my new desktop. Not going back.

Ordered a Linux-based device a week ago. Looking forward to getting out from the whole app hysteria we have gotten ourselves into.

The current batch of PinePhone is still in stock (including the desktop convergence version with more RAM)
store.pine64.org/product-categ

reaching out to users. I just released something based on a game engine I have been working on for 8 years or something. Dial Pilot is a 3D airplane shooter.

play.google.com/store/apps/det

collecting coins on a with an airplane. shooting aliens ๐Ÿ‘พ

yes, that is my thumb to the right, this is a small screen for real!!

holy cow! this game is going in the right direction. on a freakin' up from 3 FPS to maybe 9-14 FPS since last post

video of my engine running on an LG Watch Style

If you want to see an on a LG Watch Style smartwatch...

Well, you just did. ๐Ÿ˜‚

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can't believe my stuff runs so well with the extreme high-polygonal assets and high resolution textures, and last but not least a LOT of soft body physics running in the background for tentacles (that are invisible currently). this is so neat!

and yes, I realize how dark this image is when viewed outside on a small screen. haha

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Will now try to make a quick port of the game engine to Wear OS by Google


more dynamic tentacles ๐Ÿ‘พ they are now dynamic at all times, not only when the enemy is dead. pre-calculated animation is a thing of the past!

video of me killing a flying bastard ๐Ÿ‘พ

๐Ÿ‘พ
now with special FX ๐Ÿ˜† lightning effect, through tentacles of the bad guys that gets shot dead

video ๐Ÿฟ (compressed from phone record utility)

connect target devices as workers to build and test engine on all platforms supported. everytime a commit is pushed in , the tests are run.

more tests and devices will be added. ๐Ÿ˜€ will save me time and improve scenario coverage.

video ๐Ÿ“ฝ๏ธ of the new GUI called with a pipeline that uses my devices (an unlocked Chromebook with , a macbook used for iOS builds and testing Android phones over USB: Samsung Galaxy S9, Samsung Galaxy XCover4)

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