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Aaaaahhh! Adding juice is hard in practice. I've been going through dozens and dozens of variations of this gem fusion adjusting the motion alone, trying to make it feel juicy, and at this point I've been staring at it so much I just have no idea anymore.

@runevision maybe slow it down or pause it for a couple frames just before merge?

Sometimes a little delay can cause things to pop more

@norado Right, I guess I was going a little bit for this in the last one. It's a tricky balance since the style of the game is somewhere between realistic and simple stylized; not cartoony or anime. "Would it fit in an Indiana Jones movie?" is one way to think about it, though I do make sparse exceptions.

@runevision I pretty much like all of these

But if this happens a lot in game

Please keep in mind the length of the anim (or make it skipable if more than 3-4 sec)

@norado Thanks! Yeah it's not a frequent action and the player is not forced to look at it either. :)

@runevision #3 seems like the obvious winner, IMO

It's short and punchy, and moving them out of the ring formation is visually distinct.

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