Added a bit of shaking of the gem post fusion and made the flash bigger.
@runevision maybe slow it down or pause it for a couple frames just before merge?
Sometimes a little delay can cause things to pop more
@norado Right, I guess I was going a little bit for this in the last one. It's a tricky balance since the style of the game is somewhere between realistic and simple stylized; not cartoony or anime. "Would it fit in an Indiana Jones movie?" is one way to think about it, though I do make sparse exceptions.
@runevision I pretty much like all of these
But if this happens a lot in game
Please keep in mind the length of the anim (or make it skipable if more than 3-4 sec)
@norado Thanks! Yeah it's not a frequent action and the player is not forced to look at it either. :)
@runevision #3 seems like the obvious winner, IMO
It's short and punchy, and moving them out of the ring formation is visually distinct.
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