Shader problem time. I've been using a fake hole as described in this video: https://www.youtube.com/watch?v=cHhxs12ZfSQ
However, now I find I need my ball to be semi-transparent, and this technique doesn't work for that, since it relies on the ball being rendered before the surface the hole is in.
I'm sure there is SOME solution, but I can't wrap my head around what it might be right now.
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