Is it just me or is @Steam@twitter.com search a bit strange?
Become an adventurer in Eye of the Temple, dodging traps and solving puzzles with your torch and whip in hand, stepping from one moving platform to another, all using your own body in VR!
Wishlist on Steam:
Hey, Eye of the Temple got a free playable demo called 'First Steps'!
Got PC VR and a 2x2 meter play area? Join our Discord server to get a Steam key for it:
And check out (and maybe wishlist?) the full game on Steam too! 🙏
Take deleting a row in a sheet. Even considering you're interfacing with a web service, this should be able to be done in 1-2, maybe 3 lines of code right? Ha, no! Try 13.
Compare these Stackoverflow versions to see how convoluted it is, and just how different they are.
Improved stretched particles, and improved moving fire has shipped now in Unity 2020.1. #unity3d
I got myself an Oculus Quest today. A few hours (and several convoluted steps) later, I was playing SteamVR games on it WITHOUT A CABLE - using this guide:
The best way is to compare against a fixed point in time, but this needs to be stored and calculated with double precision to remain precise even if it keeps running for days.
In #gamedev programming, there's many ways you can make something happen every second. But not all methods are equally precise.
Our team has worked on a feature for Unity 2020.1 to provide better context when editing Prefab assets. You can try it in the beta now - let us know how it's working out for you!
We've made some improvements to the Prefab workflow: you can now see the context of the Prefab instance in the Scene view while editing the Prefab asset!
Explore this feature in Unity 2020.1 beta: https://on.unity.com/2To0m60
Here's the custom shader (right) versus the standard shader (left). The key for me was to avoid the strong contrast between under and oversides of polygons, and instead shade based on which direction leaves are facing compared to the whole tree and to their cluster of leaves.
Indie developer, procedural generation enthusiast, programmer at Unity. Currently making http://eyeofthetemple.com
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