Anyone know how to have a custom code formatting policy in #VisualStudio for Mac that doesn't constantly get wiped back to defaults by Unity? Google is failing me. Worked in MonoDevelop and Xamarin Studio but those are not compatible with newer project files.
This game had great original narrative but the puzzles were cliché and contrived.
RT @email@example.com http://oralhistories.library.caltech.edu/117/1/OH_Bridges_W.pdf
@cidney Right! I made a crude teleportation tool a while ago but it's proving impractical so I'm just now working on an easier way to jump to different areas for debugging/testing.
@Apoch I don't have replay tech unfortunately. Metrics is a whole other discussion. They can be nice for some things but are not a replacement for playtesting and so won't solve the problem at hand I think.
@Apoch I've considered focusing on IRL testing on location, but then the issue of motivating people to come back gets even tougher as they then have to travel for it as well (even if only across town).
@Apoch I have an alpha group but am looking for tips for running it well. I don't know how to motivate people to go back and test again when there's new updates, and to record gameplay videos instead of only leaving a few words of feedback.
@Apoch Yeah, later content is not well suited for new players, which is the pickle.
Hi #indiedev Twitter! Any tips for how to handle playtesting of areas far into a game? I've had plenty of success testing "initial impressions" but don't have a well working approach for having playtesters go back for additional sessions. How do you all approach this?
@aras I couldn't Google up a profile for you so I'm curious how you keep track? I would never have known if Google had not secretly kept track and was ready to show me the moment I created my profile.
Heh, I'm not an academic but I stumbled upon a paper that actually cited my old Master's Thesis on procedural animation from 2009. Pretty cool. :)
So I tried making a Google Scholar profile for fun and WTF I'VE BEEN CITED 38 TIMES? https://scholar.google.dk/citations?user=sN1Exz0AAAAJ
Hey look, a PocketGamer interview with @NikolineUX@twitter.com about the new nested Prefabs in Unity!
@jakob Yeah I know. :(
Indie developer, procedural generation enthusiast, programmer at Unity. Currently making http://eyeofthetemple.com
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