Unity: Updated Terms of Service and commitment to being an open platform
This is the first thing I share in this whole Improbable / Unity drama and the first thing I'm genuinely happy to be able to share!
@jakob That's my impression as well, but that doesn't make me like it any more. And I expect it still varies a lot within Europe and within the North America, from one company to another.
Really loved this interview with @GlenSchofield@twitter.com about Dead Space, especially how they found the most disquietingly awful sound: the San Francisco BART trams - the scene in the game that spooked you with just that noise was genuinely terrifying. https://www.youtube.com/watch?v=BQ3iqq49Ew8
@email@example.com I think there's a fair bit of daylight between someone trying to justify their own amoral choices and someone else trying to identify systemic choices made in the name of profit that incentivizes the former.
@zarfeblong I’m confused. :) Why does a third-person camera make a game less of a metroidvania than a (nearly) first-person camera? When both 2d and 3d games can be metroidvania, it doesn’t seem like angle is a defining trait.
Takeaway already on day 1 of #meditationgames: If there's a bug, it's probably there for good. Unlikely to have time to fix it before the format has already moved on to the next game. ¯\_(ツ)_/¯ Curse or blessing?
@firstname.lastname@example.org @ArcaneRoboBrain@twitter.com @email@example.com It seems that is a somewhat current occasion, looking into it this morning
Indie developer, procedural generation enthusiast, programmer at Unity. Currently making http://eyeofthetemple.com
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