Wait what, Unity is merging with the company best known for its malware delivery system, so popular that it has its own entries in VirusTotal, was blacklisted on Windows by MS, and was used to spread fake flash installers through the Equifax site?! What?? https://twitter.com/unitygames/status/1547170810569363456
It supports 'commands' too, but really all that means right now is that it can pick out [things written like this] and stash them separately per-line so that I can write more code later to connect them to something.
@firstname.lastname@example.org Here's the .txt file being played.
One day I'll go wild with cool effects for the transform, but for now I really need to nail down mechanics and build some levels 😅 It's going great, though!
Disclaimer: I am actually working today and my internet is up. Just taking a regular break 😅
I am excited to get back into an office and have co-workers I can talk to casually, instead of using Teams/Discord or whatever. The pandemic needs to actually END first. I have to believe it will someday.
I'm going in circles now, all rhetoric we've been hearing non stop for the past years. Sorry about that, just had to get it out of my system 😅 The pandemic isn't over, it's more prevalent than ever. Don't pretend otherwise.
I can't in good conscience support on-site work right now though, unless it's really truly mandatory for the nature of the work. There's a responsibility to society, family, and even self-preservation to do what we can to reduce transmission.
I loved in-person work. A small team can get really aligned on the same wavelength to do stellar work, and still establish great work-life boundaries when they have an office to gather in.
I'm seeing stats that only 1/10 workers are still remote in Canada. I'm glad that's higher than pre-pandemic levels, but as we head into the 7th wave (biggest one yet!!) the willful-naivety of putting people back in the office is quite disturbing.
Extremely cool approach to open-source game dev with automated build/deployment. Great article, @email@example.com!
I wrote about @firstname.lastname@example.org for the @email@example.com blog! A great read if you’re curious about all the ways we use GitHub Actions to make massively-chaotic open-source game development work at scale https://github.blog/2022-07-06-managing-a-game-dev-community/
Game Developer working on Krog: The Game. Project Manager by day at Durham College MRC Studio. Past Co-Founder at Reptoid Games. He/They. https://www.ryanmiller.ca
Mastodon server focused on game development and related topics.