Shader School: An introduction to GLSL shaders and graphics programming that runs in your web browser.


From birdsite 

RT @progamedesigns
How do you make video game rocks look real? Sometimes, it involves a trip out to the desert.

Open source game achievements ๐ŸŽฎ

Learn how Gamerzilla brings an achievement system to open source games and enables all developers to implement achievements separate from the game platform.


Oh look a free library for sources for artists, I discovered only now. This makes life easier of course and the IGS lamps can be baked in so you can use them in as well or you build them there manually ๐Ÿ”ฆ ๐ŸŽจ

Now I am quite 101% sure that I will use the @godotengine for my project and create my assets with @blender โ€” This is a part of my conceptual ๐ŸŽฎ๐Ÿ‘จโ€๐Ÿ’ป

I'm working on my hologram to make it look good with , and work at an custom Visual-Shader-Node for the engine.

Then I can go further and write additional shaders and update my .


Before I start thinking too much about the technique and how I'm going to implement it, I think I'll first work out the story and the puzzles and sketch this out as a draft first on ๐Ÿ“–

Do any of you have experience with the Panda3D game engine and why should you prefer it e.g. @godotengine? ๐ŸŽฎ๐Ÿผ

I have never worked with it but could imagine to do so, then I work with Python. ๐Ÿ๐Ÿ‘จโ€๐Ÿ’ป

How to create video 's, in your native language and then in English, or speak in English but with a terrible that gives away where you come from? ๐Ÿ™Š

I released a new 3D low-poly asset pack for free or donation.

YALWA -Yet another low-poly Forest assets


What a kind of you prefer for a ?

Has anyone of you ever made experiences with and can you recommend this? I know that "only" visual novels can be created with it. ๐Ÿ๐ŸŽฎ

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