Oh look a free library for sources for artists, I discovered only now. This makes life easier of course and the IGS lamps can be baked in so you can use them in as well or you build them there manually ๐Ÿ”ฆ ๐ŸŽจ


I'm working on my hologram to make it look good with , and work at an custom Visual-Shader-Node for the engine.

Then I can go further and write additional shaders and update my .

โœ๏ธ saarta.itch.io/saarta/devlog/2

What a kind of you prefer for a ?

I'm so taken with the game engine right now that I'm seriously considering leaving @godotengine behind โš™๏ธ I know that RG3D is in an early stage of , but on the other hand it already has a lot of ๐Ÿฆ€ What do you think and yes I know this depends on the project but both are universal ๐ŸŽฎ What do you think? ๐Ÿค–

- rg3d.rs
- godotengine.org

I'll learn and play around with the and see what I can do. The is based on the engine and helps you to create the different 's in a simplified way.


As it looks, I decided to use the @godotengine for this project, because there is still too much unclear about (it's only version 0.5) and it would result in a lot of extra work. The Bevy 's even advise to use Godot if it should be an ambitious ๐ŸŽฎ

Apart from that, the developers explained quite well in the follow article why they didn't use and I think that I don't really need it for my project ๐Ÿ’ฌ


Have any of you ever used Godex, an for the engine, but you have to compile it in.

If so, what is your @godotengine experience with this ECS?

๐Ÿค– github.com/GodotECS/godex

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