An enlightening post for all of us software engineers http://tonsky.me/blog/disenchantment/
I needed to take a break from daily work, so I started coding a voxel engine in C++/GL, and added voxel characters and monsters to it!
Characters are made with MagicaVoxel and body parts are rigged with a custom skeletal animation system.
I will probably continue to post stuff about it as I'm having real fun working on this side project! 👾
I'm Sebastien, an independent app developer from France and also hobbyist game dev.
I make games and engines for fun, and I've never released any commercial game!
I code my games with C++ and OpenGL mostly, but am also a long time Unity user (since 2008 when it was a Mac only app!)
One day I will finish a game!
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