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To try to help with a bit of burnout on my big projects, I've been working on a platformer in the style of some of the old DOS Apogee platformers. I played them a lot as a kid, and it's been fun to work on.

Is it "productive"? Maybe not in the short term but if it helps me get back into a groove in the long term then that's okay.

I'll release this when I'm done, but not sure when that will be; hopefully Godot's web export is a bit better by then.

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