I missed sooo many optimization opportunities in json.h, fixed some at least! http://www.duskborn.com/1-22x-performance-improvements-in-json-h/
Finally installed ripgrep today - christ this is fucking fast!
Off to Taipei for the first time on Friday! I've never been to Asia, so pretty excited (not for the 18 hours travelling it'll take me to get there mind you!).
I'm looking for a full-time job. 10+ years work experience in graphics, pathtracing (CPU/GPU), light baking, C++.. Would love something with a slant of R&D. Preferably locally in Gothenburg, but always open to interesting suggestions. DM or LinkedIn (https://www.linkedin.com/in/andersjakoblindqvist). Since this is my first post here this might also serve as my introduction :)
Mornings! So this instance has been running for 3 weeks, reached almost 2000 people, and seems to be holding up nicely! Thanks everyone!
I wrote a "marketing" blogpost that I'm gonna spam everyone with now, http://aras-p.info/blog/2017/12/04/Gamedev-Mastodon-mastodon.gamedev.place/
Urge to work on my custom language again rising (fuck me I hate C++).
In today's 'argh pow(x, y) is not precise enough on certain hardware' I've totally introduced a variable called 'fudgeFactor' which bitcasts the double -> uint64_t, and adds 2, in certain situations. Ship it?
So are Hearthstone and Magic the Gathering both gonna be banned in Europe now? Technically the card 'packs' are loot boxes, right?
I just realised that godot is not coded in go...
Cross compiling Sollya to Windows with Emscripten http://www.duskborn.com/cross-compiling-sollya-to-windows-with-emscripten/
Remote working, bit twiddling, GPU compute lover @ Codeplay
Game development! Discussions about game development and related fields, and/or by game developers and related professions.