#introductions I design Vulkan & SPIR-V as Codeplay's lead Vulkan representative to Khronos. My day job is bit twiddling to make compute shaders faster.
#introductions I design Vulkan & SPIR-V as Codeplay's lead Vulkan representative to Khronos. My day job is bit twiddling to make compute shaders faster.
Cross compiling Sollya to Windows with Emscripten http://www.duskborn.com/cross-compiling-sollya-to-windows-with-emscripten/
Remote working, bit twiddling, Compiler Warlock @ Unity