For a language with a pretty usable nightly, it sure would be nice if `rustup update` told you when the last nightly built fully rather than just failing to do any updates when components are missing from last night's build.
Currently manually browsing to to find the date I need to request an install of (even then, rustup creates a second toolchain install rather than updating my copy of nightly as giving a date to update enacts `toolchain install` behaviour).

So this is now getting fixed-fixed:
(Previously it was patched to explain to users how to manually find the last working build & install it - something the error message didn't make clear back in Feb was the expected process.)

Sign in to participate in the conversation
Gamedev Mastodon

Mastodon server focused on game development and related topics.