I'm seeing a lot of takes on Kotaku about #gamedev unions. Any thoughts, Mastodon indie devs? (I work in an indie studio that's not worker-owned, but mostly #Sierra alumni, so most of these points do not apply.)
I've never been exploited by my bosses as an indie game dev. I'm underpaid, but so is everyone. I feel fairly credited and appreciated.
I was exploited when I did web development for live action events. And I was exploited when I worked in tech.
One was social capital; the other was financial capital. Both are real.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.