I make games primarily on Windows for Windows because that's where the audience and best gaming drivers are. Sometimes I really wish that wasn't the case. (Another chapter in a blog series recounting amazing slowdown traps - I obsessively avoid making big binaries but looking at some data on AAA/major engine releases, this might be a trap there.) https://randomascii.wordpress.com/2019/04/21/on2-in-createprocess/
Game development! Discussions about game development and related fields, and/or by game developers and related professions.