GameDev on Rust is still pretty up in the air (unless you're rolling your own, just using it as a safer C that talks to C libs) but this is a pretty good outline of the major options for rendering right now (and which are active):

@silverweed Yep, although I often feel like I can't direct people who are new to Rust but established in rendering there as it doesn't really direct you to which crates are where you should focus (I think that post is a good snapshot from someone who has lived it & now written their tentative conclusions).

@silverweed (I did almost include a mention of it in my first post. Kinda leaning towards getting people to learn searching to do their own indexing of currently active helper projects.)

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