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I guess I shouldn't be shocked by people talking about classic shader injected SSGI (dialed up to 150% so you can't miss it) as part of "that new ray tracing" (or a novelty rather than basically the standard for injected AO right back to nVidia driver-injected AO for HL2 etc literally a decade ago nvidia.com/object/win7_winvist).
youtu.be/NkGvESObKxE

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