@thetrakynia Ye, I think there's so many paths there based on feeding it your basic (maybe white-box level) rendered output & then whatever you want it to generate. Maybe needs acceptance that the result may get weird so make that part of the user experience.
DLSS is subtle & specific (train a net per-scene/area rather than per-game for best results?); neural style transfer is very generic & high impact - there's a middle-ground to really poke at.
@shivoa I've not worked with the techniques myself but I imagine you'd want to reign things in for most games. 'Turning the knob' on the weirdness as a player gets farther might be appropriate for something with a horror theme of course.
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