So that Koster talk: old man yells at clouds? Engines (that do great rapid-prototyping) as blocking innovation and fixing cost/data seems off.


I feel like I was already hearing this type of sky-is-falling talk in 2003 when working on a Torque-powered game. The cost of data stuff feels weird to even include considering what constraints exist to shape how big a data set is once baked (imagine in No Man's Sky baked more assets, it could be a 150GB game if they wanted for the same dev cost).

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