Playing "guess which features nVidia will decimate in bringing their pro GPU design to gaming / consumer prices".
Very happy after a bit over two years with a Pascal card but still ever so slightly salty they dropped FP16 packed maths.
Extremely excited to dive into some new presentations / papers.
Advances: http://advances.realtimerendering.com/s2018/ (slides coming)
Launching the 2018 State of Rust Survey! Please remember, you do not have to be a Rust user to give good feedback! We’d love to hear from all Rust programmers, past, present, and future: https://blog.rust-lang.org/2018/08/08/survey.html source: https://twitter.com/rustlang/status/1027304022498263040
I removed the fps limiter from my current Vulkan test program.
*Approaches 4990 fps*
"Hmm, I wonder if the API has a 5k cap."
*GPU realises it should clock up under load*
*Goes up to 5150 fps*
"Clearly the answer is no!" 😀
Random list of demoscene PC demos over 1993-2018: http://aras-p.info/blog/2018/08/03/Random-list-of-Demoscene-Demos/
Dev machine (nVidia) validation layer says "vkCreateFramebuffer: parameter pCreateInfo->flags must be 0."
However, I'm sure this is a lie (ie it is already set to 0, an assert even checks before handing the pointer over to Vulkan). Wondering if this is my fault or a bug.
@jakob @GregorGullwi Was just Googleing "cppcheck linter" myself and quite a lot of stuff comes up (for whatever IDE you want). A few specifically note they're designed just to decorate potential UB.
MISRA/CERT C++ detection should be pretty mature (even if many of the more complete linters are only available as commercial software).
Ready at Dawn planning to move their core tech modules to #RustLang (importing C legacy code to start then slowly replacing with pure Rust). https://twitter.com/AndreaPessino/status/1021532074153394176
Starting to feel like maybe Rust has a bright future in games.
@angelmixu For portfolio, Modern C++ is probably the safe choice.
That said, I'm currently working in Rust because I really like the compiler guarantees & think it (or even just the way the borrow checker requires us to think about memory) could be important in the next decade. But that's a risky bet.
Reading Rich Geldreich's tweets over the last few days has definitely offered some insights into how a self-organising tech company might operate (/has operated in the past).
Disney’s Moana island scene vs pbrt-v3. http://pharr.org/matt/blog/2018/07/16/moana-island-pbrt-all.html
Epic moving to a (backdated) 12% cut for asset store transactions is a great use of their newfound economies of scale. Also good for them to make it clear that this is still profitable for them - not a subsidised move just to capture market share.
Reminds me that Itch.io have been doing a default 10% + card fees cut for ages. We don't have to give 30% to whoever builds a shop & distributes our files. Time for other stores to react?
Some thoughts on how can one start learning graphics programming https://interplayoflight.wordpress.com/2018/07/08/how-to-start-learn-graphics-programming/