Intel pushing to get more laptops out there with GTX1050 & 1060 tier GPUs inside (Vega M GL/GH models) sounds good but I hope they don't give up making their existing Gen driver more compatible & faster (for people who already got an Iris iGPU; low end but not worthless for 3D).
Nice introduction, I really like the interactive diagrams! "Indirect Illumination using Cubemaps" http://renderdiagrams.org/2018/01/05/indirect-illumination-using-cubemaps
A side-curiosity but I wonder exactly when Intel engineers realised 2018 was going to start poorly (no way to avoid some perf loss while mitigating these security risks, AMD at least partially dodging same mitigation costs).
Ryzen 12LP refresh's big (non-gaming) benchmark blitz become more interesting.
Just about when WebGL was to get multi-threading capabilities, boom, Spectre and Meltdown happen (https://googleprojectzero.blogspot.lt/2018/01/reading-privileged-memory-with-side.html), and both Firefox and Chrome disable SharedArrayBuffers (https://blog.mozilla.org/security/2018/01/03/mitigations-landing-new-class-timing-attack/ and https://www.chromium.org/Home/chromium-security/ssca). Sad :(((
I like Mercurial. It should be talked about more; instead of everyone talking about git only (when they aren’t busy talking about blockchains, that is). Let’s do more Hg marketing! #hg #mercurial
2017 is very nearly over so, as is the tradition, I wrote up a few notes on some games I'd enjoyed this year: http://blog.shivoa.net/2017/12/games-of-year-2017.html
Good read! "[Game] Programming I Didn't Learn in School" http://antongerdelan.net/teaching/guest_lectures/2015_11_11_bth/progamming_i_didnt_PRESENTER_NOTES.pdf
Spent a week seeing various family using a SP4 (12") & a Nexus 7 as media player on the side. Back home and to a 49" main screen with a 24" media screen; it's a lot to get used to. *leans back rather than hunching forward*
I guess this means 32-bit gaming is finally dead: https://arstechnica.com/gadgets/2017/12/nvidia-to-cease-producing-new-drivers-for-32-bit-systems/
In another decade, I hope we look back & wonder why we chose to use basic dithered transparency rather than finding performance elsewhere (considering the perf envelope on standard gaming devices). Possibly the most visually distracting (common) drops in IQ in current real-time rendered scenes.
You can always go back & see what local maxima your design was pushing towards (or completely redesign it towards a brand new maxima). https://mastodon.gamedev.place/media/mI4LmFgEu1Xxf5UitUs
One of the really good things about Zachtronics puzzles: while they may have a few "perfect" answers, they also have many many acceptable answers (they work even if they aren't best on any of the scoring metrics). https://mastodon.gamedev.place/media/WsctlGVrk0bQZZQevHM
Finally getting into Opus Magnum now it's out-out & enjoying tying tricks to the language I'd already seen being used as shorthand on social media.
Simogo, makers of some of the best narrative games on iOS (Year Walk, Device 6), is moving to consoles for their next project. Sign of times? http://simogo.com/2017/12/11/the-year-of-the-devil/