Had a quite frustrating day yesterday trying to figure out how to make AI traversal of off-navmesh links (jumping down ledges) work correctly while also going via character controller.

Eventually got it to work but it wasn’t helped by Unity's docs being all over the place - the core navmesh links (most docs) aren’t the same as the new component links, but the navmesh agent is shared so cue API dead-end spaghetti 😣


Unity, I love you but you *really* need to up your documentation game. It can be tragically vague in places even within the core but with all these new (often unfinished) components you’re adding it’s becoming a heck of a mess to navigate.

Sign in to participate in the conversation
Gamedev Mastodon

Mastodon server focused on game development and related topics.