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I often have to remind myself that making games is more fun than playing them.
Looking at my steam history, I play an average of 15 hours a week. If I actually work on my games 15 hours a week I'd have finished many more by now and probably had more fun doing so. So why does this contradiction exist?
I think it's partially fear of success (or fear of lifestyle changes) and the fact that having to stop working on a game for any reason is much more painful than simply pausing a game.

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Mastodon server focused on game development and related topics.