I wanted to test a new feature I'm adding to SUDS Pro and this is the best way I could think of doing it without adding lots of complexity / more assets to the demo
@sinbad This reminds me of the "Raytracing in One Weekend" book, where you learn to write a raytracer but at the start it's really rudimentary and only knows how to render spheres, so you make a test scene where the ground "plane" is actually an extremely large sphere.
@skylark13 ironically more realistic than a ground plane as well
@sinbad yeah I wonder how a flat earther would react to this book.