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I wanted to test a new feature I'm adding to SUDS Pro and this is the best way I could think of doing it without adding lots of complexity / more assets to the demo

@sinbad This reminds me of the "Raytracing in One Weekend" book, where you learn to write a raytracer but at the start it's really rudimentary and only knows how to render spheres, so you make a test scene where the ground "plane" is actually an extremely large sphere.

@skylark13 ironically more realistic than a ground plane as well