I wrote a blog post about my project!
It took me three hours and almost 20 tries, but The Debuginator ( https://github.com/Srekel/the-debuginator … ) now builds on Linux/Clang with full warnings as errors. :)
@sinbad Nice :) Rampart inspired 1v1? Multiplayer?
How did I miss this? Been writing natvis definitions by painful trial-and-error and cursing over that you don't get any feedback when there's an error...
@korruptor Wow cool, excellent stuff :) Will read!
@sinbad We're about to start adding normal maps in a month or two. Does Sprite Illumimator work well for you? Have you tried Sprite Lamp or any other tools?
@aras Down time?!? My sense of entitlement for this thing I've had access to for less than 15 hours is making me rage!!
@borb I quite like Löve, though it's been a while since I did anything with it. I like the freedom of it, your code sits "on top" of it as opposed to under it, like with Unity or Godot.
@asmodai There's the federated timeline, seems like that's good for finding people. :)
@das There's a setting in case you like your autoplaying gifs. :)
@jon_valdes That sounds like a decent solution. :)
I don't particularly mind posts about politics, memes and cat gifs but sometimes I'd like to filter out the nongamedevstuff.
@aras So, not being familiar with mastodon, is this instance more about general people talking only about game development, or about only game developers talking about anything? :) I'm assuming somewhere in the middle, more the towards the latter.
I suppose I can start out here by posting my new single-header-library: The Entitytainer :) https://github.com/Srekel/the-entitytainer
Swedish indie game programmer & designer. Warpzone Studios CCO / co-founder. JC2, APB, GTA5, Vermintide, The Showdown Effect, and a dozen hobby games.