vive motion controls outside VR, pt. 1
(copied from my main because I can't boost a post that hasn't federated yet and I'll forget otherwise)
Hmm...
I wonder how many game developers have considered making games that use VR setups... WITHOUT the headset.
The wii was a HUGE hit with its motion controls, and the standard Wiimote had REALLY terrible tracking. Even with the Motion Plus controllers/attachments, most (if not all) VR controllers STILL have better tracking than those.
vive motion controls outside VR, pt. 2
Things get better if you're assuming a standard setup is going to become at least 2 controllers and 2 of those button-less trackers - you can stick a handle on one, and have TWO players playing at the same time (1 regular controller, 1 tracker each) with room-scale tracked controllers and NO WIRES, because all the wires are attached to the headset. You can get up to 4 players at once if they only control things with motion controls.
vive motion controls outside VR, pt. 3
You could also do a lot of stuff with the trackers for single-player games; the trackers are accurate enough they SHOULD be able to emulate games like DDR and DanceRush and enable them to do cooler stuff. You can track left/right in DDR, and can pick ANY angle for buttons to be at instead of just the normal 2 horizontal, 2 vertical, and optional 2 or 4 diagonal for DDR-like game that use diagonals.
vive motion controls outside VR, pt. 5, the final part
I don't understand why nobody wants to use the really cool motion control technology without ALSO using the really cool headset technology. It could appeal to people who can't afford a headset, or who can't afford a computer capable of rendering stuff to a headset, or who can't/won't use a headset because of motion sickness.
vive motion controls outside VR, pt. 6, i forgot somethign
Of course, because nobody wants controllers without headsets, so the setup for controllers buying each part individually costs more than the same bundle of parts plus a headset. This would probably change if there was actually demand for that stuff alone.
(I was initially going to drop this part, but then I realized someone might call me out on the "people who can't afford a headset" bit because the rest of the setup is overpriced.)