Hey! Wanted to apologize for being quiet lately. Here's a quick screenshot of something I've been working on: A cubic planet! One of the faces is still entirely flat and the others don't have much to do on them since there aren't any objects in the game for me to populate them with other than bumpers.
I'll get a video out once I have the cubic gravity code worked out (it's more complicated than you'd think! I'm taking a page out of Patterns's book. Practically the only good one it has, haha)
New features since the last video:
1. Camera control! You can actually look around!
2. Camera lag! The camera now has a target position that changes rather than the camera just changing instantly, and it moves towards that. The further away it is, the faster it goes.
3. Gravity changers! The arrows change your gravity to the direction they point.
I'm going to switch it to flipping over the Z axis rather than X axis when told to flip completely, so you're looking at it from the same direction just upside-down.
I'm also going to make the camera simply move towards the intended position rather than instantly snap to it, so the transitions between gravities will be less jarring in the future.
It can do more than flip to upside-down, but this demo was easiest to show off.
If you looked through all my toots you might be able to figure out what I'm actually working on, but I figure I ought to actually state it.
Currently I have three projects, but the only one I've worked on recently is a marble game similar to Marble Blast. I kinda don't have a plan for it right now other than "make the camera not be inside the ball all the time"
Here's a screenshot of how it currently looks. Dan is now the ball instead of the floor. How the tables have turned...
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