Coming to #PAXSouth2018? Come check out my game Black Ice and maybe score a limited edition poster! https://mastodon.gamedev.place/media/2zTgqOg9-XjsBYJw4T4 https://mastodon.gamedev.place/media/f2aSivSM0aSioUqj8_U
For anyone wanting to actually click the link to get to the game, here's a working link (now with http!)
🔥 SALE ALERT 🔥
Hey y'all, my game Black Ice is on sale on Steam! It's a fast-paced FPS with Diablo-style loot, build your character how you want!
And by "fun," I mean incredibly frustrating to figure out.
Otherwise, you might as well not even have a sprint button. My players seem to just keep it activated and ignore it.
Love all these tricks! One of mine is in here: https://www.gamasutra.com/view/news/310570/Developers_share_their_most_memorable_dirty_coding_tricks.php
I have an interesting UX problem. My game is an FPS, but I've also got an MMO-style hotbar. You can put any item in any slot, items can be guns or abilities like jump, teleport, etc.
I'm adding weapon models, and I want the player to be able to switch weapons and use one at a time. Should I bother preserving the One Item, One Button simplicity? Or have left lick/RT be a dedicated fire weapon button?
Incidentally, I'm really working hard to get some new stuff into the game for this. Last night, I overhauled my recoil system, and tonight I'll be working on animations for sniper rifles.
Austin people - come see my game and me at Game On, which is a free event showcasing games made in Austin at the Bob Bullock museum this Thursday! https://www.meetup.com/unity3daustin/events/244947534
oh boy, that gif compressed hard ><
Friendly neighborhood developer of Black Ice, the cyberpunk fps/rpg on Steam. Men of Gamedev Mr. July 2017. Ask me about FPS design! He/Him. Austin, Texas.
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