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The Company is a pseudo idle game with actual endings and both win and fail states. You run a mercenary company and influence a town, a province, the entire world.

I lost two hours to Unity strangely deciding to lose a bunch of component hookups for no apparently reason and I had to revert an entire scene. I think I'm a real Unity developer now!

Been quiet lately but have been making good progress. With Unity workflow clicking for me, I've been able to speed forward. I have a data workflow that allows me to define a bunch of game data in google spreadsheets and then export to json for direct import into the game which is going to make tweaking and iteration far quicker. I am also close to being done the first game loop.

Now if only I could post screenshots, but I'm still using reference art I lifted from random places on the internet and I don't want to be That Guy. At some point I'll find some replacement art.

A couple months of solid Unity usage and I finally feel like I'm *getting* it. Far more comfortable with concepts and less leery of doing things the Unity way. I can definitely feel my overall velocity increasing.

Another Unity epiphany with ScriptableObjects for data storage. Decoupling game definitions from scene objects is a fantastic pattern.

I had a Unity epiphany tonight with workflow, and finally started to understand the benefit of building components instead of just C# classes and running all the logic separate.

I hooked up resources to the save data and UI. Which is a minor piece but now that I can visually track what will be the core backbone of contracts, it's feeling more concrete. Also getting a lot more familiar with the overall Unity workflow.

Managed to get the framework for Actions and Turns sorted out, so now I have the basis to start implementing some game loops.

I've not gotten as much time in as I'd have liked, but my design doc has hit a solid enough point that I can jump back into developing systems, with good direction for the first three core loops.

It turns out using mind-mapping software (I am using Mindmup) to generate free-form ideas, and then feeding them into flowcharts (using DrawIO) has been absolutely wonderful for helping crystalize design ideas, which I'm then feeding into a clear design doc (Google Docs)

My entire flow works via google drive, and it's surprisingly effective.

It's not glorious or flashy but mapping out gameloops using flowcharts is a nice way of visualizing the mechanics and identifying design holes.

I hit a wall with building out systems in Unity, where I realized I didn't have enough design answers. So I dived back into design, and been having surprising luck with mind-mapping software for brainstorming.

Today I wasted an hour trying to figure out why a scroll view wasn't working. Turned out it's because when I made a prefab I left a tween component on it which fought with the grid layout.

Game development!

The Company is a pseudo idle game with actual endings and both win and fail states. You run a mercenary company and influence a town, a province, the entire world.

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