media.giphy.com/media/UAHZijO9

I often find myself in a standoff situation with artists, where they are mostly waiting for 'us' to implement a feature, and we are waiting for 'them' to design it. Sometimes starting work on a feature you know will require iteration is hard because that first step is a step in the dark, and nobody is really willing to make it. It also seems to lock a feature in a certain mindset.

Does anyone recognise this, and have an idea to solve it?

tjheuvel boosted

@tjheuvel Things like these are the best, although not very constructive.

Using PIX to profile, though shader profiling is quite hard for me.

Freelance Unity developer working on Verdun's sequel Tannenberg! Currently optimising our sobel-filter-minimap-outline shader.

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