Hey folks, don't forget to check out my latest : shadertoy.com/view/WljSR1 ... this one is actually important because it was made with: github.com/toomuchvoltage/shad which should open up a lot of possibilities for you all πŸ™‚

It's almost like a void everyone keeps screaming into... 😟

Also, there's so much content directly linked from Twitter... .... ....

I'm kinda curious... does anyone interact with anyone else on this platform... any more?

Aaaand to wrap it up... here's the algorithm overview for anyone wishing to replicate this technique πŸ™‚. Enjoy!


Dearest Mastodon community: Look at what I was wrapping up the last few days! Procedural destruction in HighOmega v3.0: youtube.com/watch?v=ZoeeFxa8Tk ... there is NO debris baking and geometry is tessellated on the spot. Details to appear soon on reddit! πŸ™‚ . By the way, do we have here too? πŸ€”

The newest Graphics Programming Weekly by Jendrik Illner is out!
jendrikillner.com/post/graphic ... and I'm pretty damn proud of making the cut! πŸ˜€

Make sure to also check this video out: youtube.com/watch?v=dcK70-ynDB ... it kinda explains all the hard work πŸ™‚

Hey folks, I know I kinda fell off the radar but here's something you'll definitely like: bit.ly/2WZ2rZ8 Announcing: HighOmega v3.0: King Mackerel with and hybrid using ... all feedback/suggestions/discussions welcome!

COME TO i3D! πŸ˜„ ... and check out what I've been up to lately! Heck even change it if you want ... on the spot!


It was quite a lot of work getting it to run smoothly at this frame rate on my laptop... but I finally did it! Hopefully someone else will appreciate this too! πŸ™‚


has anyone ever submitted posters and/or demos to i3D? Please let me know... I do have some burning questions. Thanks.

Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.