This was gonna be my i3D 2020 poster before COVID-19 showed up and decided to make itself comfortable.

I guess we're gonna have to wait and see how the conference evolves? Personally I'm rooting for a teleconference. πŸ‘ πŸ‘ πŸ‘

, edition. Stylistically inspired by Dataairlines / Dubmood 's work (for Razor1911). Tried to make it as Swedish as possible :)

shadertoy.com/view/tltGWf

Music by Mark Sparling (Garden of Hope - 2019 dailies). Check out more of his stuff on: twitter.com/Markymark665 . In fact the music is what made me visualize the whole thing together.

Thanks to Otavio Good for the fontmap and the SDF technique. Graffiti encoded by a new version of my very own utils!

So I can finally break this toot embargo a little bit 😏:

HighOmega v3.01 is here:
github.com/toomuchvoltage/High

with an updated , better performance but most importantly more consistent rendering between and . is at the core of this as usual πŸ™‚

Would love to hear feedback here or on reddit:
reddit.com/r/GraphicsProgrammi

covers! This is soooo becoming a thing! πŸ˜†

shadertoy.com/view/wscGWB

I actually dared to distort an with an for this one during . Does result in infinite loops that need detection/termination... but that's more or less easy. Check out the shadertoy/code to learn more!

Comin' at ya with yet another cover: INFINITE LOOP!
This combines with to combine the ground () with everything else ()!

shadertoy.com/view/3s33WM

I actually tried using the luma of the ground texture to compute tangent space normalmap and bring it into worldspace to do bump mapping... but it just made everything noisier so I ditched it.

Bring me all the thoughts! πŸ™‚

an for can create some pretty interesting results.

These root-like structures are directly the result of peculiar behavior of fBms when their domains are warped.

shadertoy.com/view/wdc3WN

shadertoy.com/view/3s33Rn

Ok, so some improvements since last night:

* more stable stars
* less aliasing (with added moblur)
* box adjusted env map
* gamma correction
* non-skewed nebulas
* some perf gains

I can't get enough of recreating these covers in ! πŸ˜‚

Go forth and PREMULTIPLY!(?)

shadertoy.com/view/3s33Rn

I made fractalTreePart6(...) specifically for the base patterns on the mountains. I also warp the mountains and get their normals accurately.

Would love to hear feedback!πŸ™‚

If this takes you back... then you get me! πŸ™‚
Shadow of the Beast track (on the ) inside the tree level had these awesome OWL eye balls moving on a sine that could hurt you. Hence this !
πŸ˜‰
shadertoy.com/view/3lBSzK produced using my very own Shadertoy utils! github.com/toomuchvoltage/shad All covered under licensing. It is by the way done by an

Hey folks, don't forget to check out my latest : shadertoy.com/view/WljSR1 ... this one is actually important because it was made with: github.com/toomuchvoltage/shad which should open up a lot of possibilities for you all πŸ™‚

It's almost like a void everyone keeps screaming into... 😟

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Also, there's so much content directly linked from Twitter... .... ....

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