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Comin' at ya with yet another cover: INFINITE LOOP!
This combines with to combine the ground () with everything else ()!

shadertoy.com/view/3s33WM

I actually tried using the luma of the ground texture to compute tangent space normalmap and bring it into worldspace to do bump mapping... but it just made everything noisier so I ditched it.

Bring me all the thoughts! 🙂

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