50% gloss, 50% diffuse: It's clearcoat, though R0 is 1.0 right now everywhere. Contact hardening and control over appearance modelling. No stochastic sampling, no ghosting. Preview for HighOmega v3.02
Slightly 🙂 ...coming soon. Sometimes you have to wrestle control back from the pipeline 😉
The reason R0 is 1.0 is because things never looked good enough for any change in the refractive index to make a difference: the materials have always been PBR.
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