covers! This is soooo becoming a thing! πŸ˜†

I actually dared to distort an with an for this one during . Does result in infinite loops that need detection/termination... but that's more or less easy. Check out the shadertoy/code to learn more!

Comin' at ya with yet another cover: INFINITE LOOP!
This combines with to combine the ground () with everything else ()!

I actually tried using the luma of the ground texture to compute tangent space normalmap and bring it into worldspace to do bump mapping... but it just made everything noisier so I ditched it.

Bring me all the thoughts! πŸ™‚

an for can create some pretty interesting results.

These root-like structures are directly the result of peculiar behavior of fBms when their domains are warped.

Ok, so some improvements since last night:

* more stable stars
* less aliasing (with added moblur)
* box adjusted env map
* gamma correction
* non-skewed nebulas
* some perf gains

I can't get enough of recreating these covers in ! πŸ˜‚

Go forth and PREMULTIPLY!(?)

I made fractalTreePart6(...) specifically for the base patterns on the mountains. I also warp the mountains and get their normals accurately.

Would love to hear feedback!πŸ™‚

If this takes you back... then you get me! πŸ™‚
Shadow of the Beast track (on the ) inside the tree level had these awesome OWL eye balls moving on a sine that could hurt you. Hence this !
πŸ˜‰ produced using my very own Shadertoy utils! All covered under licensing. It is by the way done by an

Hey folks, don't forget to check out my latest : ... this one is actually important because it was made with: which should open up a lot of possibilities for you all πŸ™‚

Dearest Mastodon community: Look at what I was wrapping up the last few days! Procedural destruction in HighOmega v3.0: ... there is NO debris baking and geometry is tessellated on the spot. Details to appear soon on reddit! πŸ™‚ . By the way, do we have here too? πŸ€”

The newest Graphics Programming Weekly by Jendrik Illner is out! ... and I'm pretty damn proud of making the cut! πŸ˜€

Make sure to also check this video out: ... it kinda explains all the hard work πŸ™‚

Hey folks, I know I kinda fell off the radar but here's something you'll definitely like: Announcing: HighOmega v3.0: King Mackerel with and hybrid using ... all feedback/suggestions/discussions welcome!

COME TO i3D! πŸ˜„ ... and check out what I've been up to lately! Heck even change it if you want ... on the spot!

It was quite a lot of work getting it to run smoothly at this frame rate on my laptop... but I finally did it! Hopefully someone else will appreciate this too! πŸ™‚

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