So I can finally break this toot embargo a little bit 😏:
HighOmega v3.01 is here:
Would love to hear feedback here or on reddit:
@fleeky naughty things ;D
@deathofdevil I used to work at a studio from 2013-2014 and had to port an engine to Android 2.3.1+. You had the see what I had to put up with for the original Kindle Fire.
@aras it's been a thing! :)
@aras cool 🙂
I actually dared to distort an #sdf with an #fBm for this one during #spheremarching. Does result in infinite loops that need detection/termination... but that's more or less easy. Check out the shadertoy/code to learn more!
I actually tried using the luma of the ground texture to compute tangent space normalmap and bring it into worldspace to do bump mapping... but it just made everything noisier so I ditched it.
Bring me all the thoughts! 🙂
Ok, so some improvements since last night:
* more stable stars
* less aliasing (with added moblur)
* box adjusted env map
* gamma correction
* non-skewed nebulas
* some perf gains
Go forth and PREMULTIPLY!(?)
I made fractalTreePart6(...) specifically for the base patterns on the mountains. I also warp the mountains and get their normals accurately.
Would love to hear feedback!🙂
If this takes you back... then you get me! 🙂
Shadow of the Beast track (on the #commodore #amiga) inside the tree level had these awesome #PSYGNOSIS OWL eye balls moving on a sine that could hurt you. Hence this #shadertoy!
https://shadertoy.com/view/3lBSzK produced using my very own Shadertoy utils! https://github.com/toomuchvoltage/shadertoy-utils All covered under #MIT licensing. It is by the way done by #spheremarching an #sdf #WebGL #GLSL
@patrickmcurry For me, it's become a creative outlet when I'm not working on anything massive. Plus, it's fun to share your ideas in visual form with others, get feedback and engage in conversation.
Hey folks, don't forget to check out my latest #shadertoy: https://www.shadertoy.com/view/WljSR1 ... this one is actually important because it was made with: https://github.com/toomuchvoltage/shadertoy-utils which should open up a lot of possibilities for you all 🙂 #webgl #glsl #shader #shaders #commodore #Amiga #C64 #chiptune #cracktro #demo #music #soundtrack
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