So I can finally break this toot embargo a little bit 😏:

HighOmega v3.01 is here:
github.com/toomuchvoltage/High

with an updated , better performance but most importantly more consistent rendering between and . is at the core of this as usual πŸ™‚

Would love to hear feedback here or on reddit:
reddit.com/r/GraphicsProgrammi

@deathofdevil I used to work at a studio from 2013-2014 and had to port an engine to Android 2.3.1+. You had the see what I had to put up with for the original Kindle Fire.

covers! This is soooo becoming a thing! πŸ˜†

shadertoy.com/view/wscGWB

I actually dared to distort an with an for this one during . Does result in infinite loops that need detection/termination... but that's more or less easy. Check out the shadertoy/code to learn more!

Comin' at ya with yet another cover: INFINITE LOOP!
This combines with to combine the ground () with everything else ()!

shadertoy.com/view/3s33WM

I actually tried using the luma of the ground texture to compute tangent space normalmap and bring it into worldspace to do bump mapping... but it just made everything noisier so I ditched it.

Bring me all the thoughts! πŸ™‚

an for can create some pretty interesting results.

These root-like structures are directly the result of peculiar behavior of fBms when their domains are warped.

shadertoy.com/view/wdc3WN

shadertoy.com/view/3s33Rn

Ok, so some improvements since last night:

* more stable stars
* less aliasing (with added moblur)
* box adjusted env map
* gamma correction
* non-skewed nebulas
* some perf gains

I can't get enough of recreating these covers in ! πŸ˜‚

Go forth and PREMULTIPLY!(?)

shadertoy.com/view/3s33Rn

I made fractalTreePart6(...) specifically for the base patterns on the mountains. I also warp the mountains and get their normals accurately.

Would love to hear feedback!πŸ™‚

If this takes you back... then you get me! πŸ™‚
Shadow of the Beast track (on the ) inside the tree level had these awesome OWL eye balls moving on a sine that could hurt you. Hence this !
πŸ˜‰
shadertoy.com/view/3lBSzK produced using my very own Shadertoy utils! github.com/toomuchvoltage/shad All covered under licensing. It is by the way done by an

@patrickmcurry For me, it's become a creative outlet when I'm not working on anything massive. Plus, it's fun to share your ideas in visual form with others, get feedback and engage in conversation.

Hey folks, don't forget to check out my latest : shadertoy.com/view/WljSR1 ... this one is actually important because it was made with: github.com/toomuchvoltage/shad which should open up a lot of possibilities for you all πŸ™‚

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