Decided to create Christopher Sims (@csims314 on Twitter)
's Tron Noise from the Twitter loop without looking at the source code. Like to think I got close without cheating πŸ™‚

A little bit quiet, but fret not. Hard at work here ;)

Revealing a couple of on this solo project of mine ;)

50% gloss, 50% diffuse: It's clearcoat, though R0 is 1.0 right now everywhere. Contact hardening and control over appearance modelling. No stochastic sampling, no ghosting. Preview for HighOmega v3.02
Slightly πŸ™‚ ...coming soon. Sometimes you have to wrestle control back from the pipeline πŸ˜‰

The reason R0 is 1.0 is because things never looked good enough for any change in the refractive index to make a difference: the materials have always been PBR.

@runevision "has no special information built into the mesh or its textures".

Given 's debut I think this is the path forward. I think geom of the future will have 4 bytes per vertex and provided in a triangle strip.

De-noising? WHAT ?

directional mapping withOUT (using ) for amazing diffuse.

This leaves only for gloss that should be filtered in .

Good riddance to bad . ;)

Compared to the previous 'tear down' videos, people find this more destructiony... thoughts?

It's all btw, the pieces aren't .

I had been itching to try with pretty much the only I had that fit... my very first one:

... I think it fit well :) ...

@danil I had an issue like this and it was because I wasn't using nonuniformEXT along with descriptor indexing. HTH.

This was gonna be my i3D 2020 poster before COVID-19 showed up and decided to make itself comfortable.

I guess we're gonna have to wait and see how the conference evolves? Personally I'm rooting for a teleconference. πŸ‘ πŸ‘ πŸ‘

@Vysmek This is definitely a good time to do international traveling.

, edition. Stylistically inspired by Dataairlines / Dubmood 's work (for Razor1911). Tried to make it as Swedish as possible :)

Music by Mark Sparling (Garden of Hope - 2019 dailies). Check out more of his stuff on: . In fact the music is what made me visualize the whole thing together.

Thanks to Otavio Good for the fontmap and the SDF technique. Graffiti encoded by a new version of my very own utils!

So I can finally break this toot embargo a little bit 😏:

HighOmega v3.01 is here:

with an updated , better performance but most importantly more consistent rendering between and . is at the core of this as usual πŸ™‚

Would love to hear feedback here or on reddit:

@deathofdevil I used to work at a studio from 2013-2014 and had to port an engine to Android 2.3.1+. You had the see what I had to put up with for the original Kindle Fire.

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