Aaaand to wrap it up... here's the algorithm overview for anyone wishing to replicate this technique πŸ™‚. Enjoy!

reddit.com/r/gamedev/comments/

Dearest Mastodon community: Look at what I was wrapping up the last few days! Procedural destruction in HighOmega v3.0: youtube.com/watch?v=ZoeeFxa8Tk ... there is NO debris baking and geometry is tessellated on the spot. Details to appear soon on reddit! πŸ™‚ . By the way, do we have here too? πŸ€”

The newest Graphics Programming Weekly by Jendrik Illner is out!
jendrikillner.com/post/graphic ... and I'm pretty damn proud of making the cut! πŸ˜€

Make sure to also check this video out: youtube.com/watch?v=dcK70-ynDB ... it kinda explains all the hard work πŸ™‚

Hey folks, I know I kinda fell off the radar but here's something you'll definitely like: bit.ly/2WZ2rZ8 Announcing: HighOmega v3.0: King Mackerel with and hybrid using ... all feedback/suggestions/discussions welcome!

COME TO i3D! πŸ˜„ ... and check out what I've been up to lately! Heck even change it if you want ... on the spot!

twitter.com/toomuchvoltage/sta

@AlexSneezeKing Thank you! I appreciate the support! In fact, there's *already* more stuff. But I don't wanna cram Twitter, so I'm holding off for now. πŸ˜€

It was quite a lot of work getting it to run smoothly at this frame rate on my laptop... but I finally did it! Hopefully someone else will appreciate this too! πŸ™‚

twitter.com/toomuchvoltage/sta
mastodon.gamedev.place/media/n

@robert obligatory Vanishing of Ethan Carter referenceπŸ˜‚ πŸ‘ πŸ‘ πŸ‘ πŸ‘

has anyone ever submitted posters and/or demos to i3D? Please let me know... I do have some burning questions. Thanks.

@invicticide Actually I should in all honesty add this too: it's taking a toll.

@invicticide I put it this way: Something's gotta give. And I sure as <bleep> am not letting go of my dreams.

Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.