I actually tried using the luma of the ground texture to compute tangent space normalmap and bring it into worldspace to do bump mapping... but it just made everything noisier so I ditched it.
Bring me all the thoughts! 🙂
Ok, so some improvements since last night:
* more stable stars
* less aliasing (with added moblur)
* box adjusted env map
* gamma correction
* non-skewed nebulas
* some perf gains
CW: Alec Holowka
@cidney For-profit social media is a s**t basket only made to profit tech CEOs and desperate click-bait news sites at the expense of everyone else's sanity, democracy and social fabric.
No matter who gets hurt, they get the views and the attention.
The attention economy is a soft market failure whose effects we're only beginning to feel.
Go forth and PREMULTIPLY!(?)
I made fractalTreePart6(...) specifically for the base patterns on the mountains. I also warp the mountains and get their normals accurately.
Would love to hear feedback!🙂
Whoops, #mie scattering not Rayleigh ;)
If this takes you back... then you get me! 🙂
Shadow of the Beast track (on the #commodore #amiga) inside the tree level had these awesome #PSYGNOSIS OWL eye balls moving on a sine that could hurt you. Hence this #shadertoy!
https://shadertoy.com/view/3lBSzK produced using my very own Shadertoy utils! https://github.com/toomuchvoltage/shadertoy-utils All covered under #MIT licensing. It is by the way done by #spheremarching an #sdf #WebGL #GLSL
@patrickmcurry For me, it's become a creative outlet when I'm not working on anything massive. Plus, it's fun to share your ideas in visual form with others, get feedback and engage in conversation.
Hey folks, don't forget to check out my latest #shadertoy: https://www.shadertoy.com/view/WljSR1 ... this one is actually important because it was made with: https://github.com/toomuchvoltage/shadertoy-utils which should open up a lot of possibilities for you all 🙂 #webgl #glsl #shader #shaders #commodore #Amiga #C64 #chiptune #cracktro #demo #music #soundtrack
@Tallgamer I actually felt the need to come back to this answer one more time. I've been given catastrophic advice by mentors before... especially drive-by mentors. A lot of times success != good mentorship. They'll try to shoehorn their own experiences in to your path. Which may or may not work. So you have to be careful and be alert as to what you buy and what you don't.
@glau I'm going to have nightmares... 😳
@Tallgamer being a math nerd and in love with simulation and rendering research I never felt limp intellectually. Though my interest diverges from what's popular a lot of times... which is not good for getting exposure. I tend to pick research vectors most have given up on and have succeeded in some cases when doing so (see my i3D2018 poster.) It's just that I've learned so much over the years in terms of how to proceed in life and career that I wish I knew earlier. It would've saved me years...
@AlexHoratio well that's great... when Aras started this, Twitter was super charged and very toxic. Some had doubts as to whether the same radioactive substances would leak over to this side. But that's not what happened... instead -- imo -- it just became an isolated version of Twitter with a lot less content diversity.
TooMuchVoltage Software Inc.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.