HighOmega v3.02 is here! https://github.com/toomuchvoltage/HighOmega-demos/releases/tag/v3.020000 Feedback is very welcome and encouraged: https://reddit.com/r/GraphicsProgramming/comments/gnsnsp/combining_radiosity_and_raytracing_again/ as I'm making this the last demo release before an upcoming game. 🤞🤞🤞
#vulkan #vulkanapi #rtxon #rtxoff #raytracing #radiosity #3d #graphics #programming
50% gloss, 50% diffuse: It's clearcoat, though R0 is 1.0 right now everywhere. Contact hardening and control over appearance modelling. No stochastic sampling, no ghosting. Preview for HighOmega v3.02
Slightly 🙂 ...coming soon. Sometimes you have to wrestle control back from the pipeline 😉
The reason R0 is 1.0 is because things never looked good enough for any change in the refractive index to make a difference: the materials have always been PBR.
@danil I had an issue like this and it was because I wasn't using nonuniformEXT along with descriptor indexing. HTH.
@Vysmek This is definitely a good time to do international traveling.
Music by Mark Sparling (Garden of Hope - 2019 dailies). Check out more of his stuff on: https://twitter.com/Markymark665 . In fact the music is what made me visualize the whole thing together.
Thanks to Otavio Good for the fontmap and the SDF technique. Graffiti encoded by a new version of my very own #shadertoy utils!
So I can finally break this toot embargo a little bit 😏:
HighOmega v3.01 is here:
Would love to hear feedback here or on reddit:
@fleeky naughty things ;D
@deathofdevil I used to work at a studio from 2013-2014 and had to port an engine to Android 2.3.1+. You had the see what I had to put up with for the original Kindle Fire.
@aras it's been a thing! :)
@aras cool 🙂
I actually dared to distort an #sdf with an #fBm for this one during #spheremarching. Does result in infinite loops that need detection/termination... but that's more or less easy. Check out the shadertoy/code to learn more!
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