Aaaand to wrap it up... here's the algorithm overview for anyone wishing to replicate this technique 🙂. Enjoy!
Dearest Mastodon community: Look at what I was wrapping up the last few days! Procedural destruction in HighOmega v3.0: https://www.youtube.com/watch?v=ZoeeFxa8Tkc ... there is NO debris baking and geometry is tessellated on the spot. Details to appear soon on reddit! 🙂 . By the way, do we have #screenshotsaturday here too? 🤔
The newest Graphics Programming Weekly by Jendrik Illner is out!
https://www.jendrikillner.com/post/graphics-programming-weekly-issue-90/ ... and I'm pretty damn proud of making the cut! 😀
Make sure to also check this video out: https://www.youtube.com/watch?v=dcK70-ynDBI ... it kinda explains all the hard work 🙂
COME TO i3D! 😄 ... and check out what I've been up to lately! Heck even change it if you want ... on the spot!
It was quite a lot of work getting it to run smoothly at this frame rate on my laptop... but I finally did it! Hopefully someone else will appreciate this too! 🙂
Don't be my sunset 😀 check out my latest creation: https://twitter.com/toomuchvoltage/status/957882325815107584 https://mastodon.gamedev.place/media/__SaBvivpvM5BPPIHjY
I'm having trouble posting videos... I hope no one gets mad for linking back to Twitter :P: https://twitter.com/toomuchvoltage/status/937959222347579392
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