RT @petesonearth@twitter.com
Bending a plane primitive into a cave with some noise/displacement in real time, rendered in @marmosetco@twitter.com
foreground character from @Sketchfab@twitter.com by David Wigforss
HD: http://youtu.be/ja5-6n0P4Ug
@polycount@twitter.com
@EightyLevel@twitter.com
@Artomatixltd@twitter.com
#gameart #lookdev #pbr #texturing #material #3d #VR
: https://twitter.com/petesonearth/status/1207822562237014017