EVOLV kicked out their best scientist and replaced her with a klutz. Now they're paying the price!

Asset credits: Siltocyn (art), CosmicGem (music), DragonDePlatino (Zoria tileset). CC BY-SA 4.0

Credits:

Flag sprite animation: @Siltocyn@twitter.com CC-BY-SA-4.0

Tileset: Zoria by @DragonDePlatino@twitter.com CC-BY-4.0

Music: @Cosmic_Gem@twitter.com CC-BY-SA-4.0

@AMDmi3 Sorry for the miscommunication. The answer is "it's unplayable," but I got caught up with the semantics. It would be really great to see it added to FreeBSD when it's done.

@AMDmi3 The Flatpak bounty is because I'm hoping we can do some work towards packaging before the 1.0 release. Solarus itself has no Flatpak yet, so it will be harder.

@AMDmi3 You can start distributing it if you want, but the playable part of the game is only about 20 minutes. It's planned to be a big story-driven linear adventure and it's just not done. Once you finish the 20 minutes there is no further context, it's not clear that you've finished. I do not think it will be enjoyable for people to play.

The expect the savegame to be corrupted during an upgrade to 1.0.

@AMDmi3 It's a linear story-driven game, but the current version is disconnected/unfinished. A savegame is not valuable currently.

@AMDmi3 I completely agree! VOADI requires Solarus 1.6, is the FreeBSD package up to date?

I would very much like VOADI to be a first-class citizen of FreeBSD and didn't mean to imply otherwise. There's an open issue for .desktop etc here: gitlab.com/voadi/voadi/issues/

@AMDmi3 In the future, that would be awesome! Right now it's not suitable for distribution (I can't guarantee the save file). Is there already a Solarus package on FreeBSD? VOADI is just data files for Solarus, eg you run it with `solarus-run ~/path/to/voadi` (solarus-run is the compiled Solarus engine)

@basxto Oh nice, the 4 directions are perfect! Here's a wiki for graphics including the color palette gitlab.com/voadi/voadi/wikis/c

We can help with portraits anyway, there is still a backlog of portraits to do. Thanks for your contribution!

@basxto That snake looks nice! VOADI doesn't have a snake yet, but adding a new animal type means also creating 4 directions of sprite (facing up, down, left, and right) as well as a 32x32px portrait of their face to show beside the dialog box. (It also has to match the game's color palette.) If you get around to adding more directions I could probably include it in the swamp area of the game. 😄

@basxto I own two of them, they're awesome little systems. I've definitely considered it, but it wouldn't work for a colorful game like VOADI. Maybe someday I'll make something else specifically designed for Arduboy.

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