Join us on October 1st at 16pm CEST, to talk about the future of the game engine.

Look for the community-meeting channel in Stride's Discord server:
discord.com/invite/f6aerfE

07:00 Los Angeles
10:00 New York
16:00 Berlin
17:00 Moscow
19:30 Delhi
23:00 Tokyo

C# beginner #11 | Mouse input

In this tutorial, we learn how to handle mouse input. We can check for various mouse events for every single button. We can also keep track of the scroll wheel delta so that we know how to rotate an object. We also learn about the mouse position and how we can use it to draw text following the mouse.

youtu.be/HuA80JIZ8hA

A tutorial by Jorn Theunissen

C# beginner #10 | Removing entities

In this tutorial, we learn how to add existing entities from the scene. Since entities can be added either through the scene object or as a child of an entity, we have to make sure that we use the right methods.

youtu.be/TzwGe4RzAb4

A tutorial by Jorn Theunissen

C# beginner #9 | Cloning entities

In this tutorial, we learn how to clone an existing entity and we learn various ways of adding an entity to the scene.

youtu.be/klcTyUDI1yg

A tutorial by Jorn Theunissen

C# beginner #8 | Delta time

In this tutorial, we learn what delta time is and how to access it in our scripts. We learn to rotate an entity and we create a little timer. We also learn that we can use a game profiler script to display the FPS on screen.

youtu.be/WMGY8JOqzeE

A tutorial by Jorn Theunissen

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