Right that's it, we're officially launching Washed Up! on October 16th. Eek.
Launch Trailer: https://youtu.be/CPU8qjdfG8w
Wish list on Steam: https://store.steampowered.com/app/854830/Washed_Up/
Most importantly: DON'T PANIC (written in nice, friendly letters)
v0.3 up! Managed to squeeze 120kb out of the JSON (down from ~500 to ~370)
I wrote about the #1classjam, trash aesthetics and that Celeste player code
I'll write a series of "n00b tries to pathtracer" blog posts. Mostly for laughs, and also to have something embarrassing in the future :) http://aras-p.info/blog/2018/03/28/Daily-Pathtracer-Part-0-Intro/
If you don't have access to a fancy decompiler, this might help: source code for the C# part of the Unity engine and editor.
Just published the first entry in a new blog mini-series: Setting up a game server with Nakama on Google Compute Engine http://www.stevestreeting.com/2018/03/20/setting-up-a-game-server-using-nakama-on-google-compute-engine-part-1/
If this interests you, let me know! Part 2 is in progress already but beyond that it depends on interest
Our tiny little first game "Washed Up!" is coming soon! 😀
Marie and I are increasingly happy with it and will be walking around Rezzed with a copy in a few weeks.
Rinaldo wrote quite an excellent blog post on making believable visuals/lighting in Unity https://blogs.unity3d.com/2018/03/09/spotlight-team-best-practices-making-believable-visuals-in-unity/