@mogwai_poet It felt like forever. Of course, those four years were most of my college years so it was experientially forever for me.

To some extent, I feel like Hypnospace Outlaw is a fantasy about lower standards. It shows us a world where people are enthusiastically unashamed about their embarrassing art and makes us long to be similarly shameless.

My takeaway from :

1. Make games about stuff you care about. It will resonate with people.
2. Do your research when depicting trauma and marginalization, especially with narratives.
3. Everyone has a story to tell. We'll never have too many games, just like we'll never have too many poems.
4. Open source your writing tools. Someone else might use them.

Registration for NarraScope closes tomorrow night. This is the IF conference I'm helping to organize in Boston. narrascope.org/pages/registrat

@wooden_troll @shivoa That's $100 for the total payout, not per game. In case it matters.

@ceejbot I've been hating on Postel's Law for, yeesh, twenty years now. Ever since we had to do a round of cleanup on Z-machine interpreters because they accepted absolute garbage.

I replayed Prince of Persia (2008). It got me thinking whether that game's ending, which so many people talked about, has been followed up in the past ten years of game design. blog.zarfhome.com/2019/01/prin

Thoughts on IGF finalists that I had mixed reactions to: Unavowed, Genital Jousting, Hypnospace Outlaw. blog.zarfhome.com/2019/01/2019

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