I replayed Prince of Persia (2008). It got me thinking whether that game's ending, which so many people talked about, has been followed up in the past ten years of game design. http://blog.zarfhome.com/2019/01/prince-of-persia-2008-legacy.html
@oreolek Hah, yay plotex
Thoughts on my favorite IGF finalists for narrative: Obra Dinn, Seers Isle, Wandersong. http://blog.zarfhome.com/2019/01/2019-igf-nominees-my-favorites.html
Thoughts on IGF finalists that I had mixed reactions to: Unavowed, Genital Jousting, Hypnospace Outlaw. http://blog.zarfhome.com/2019/01/2019-igf-nominees-mixed-reactions.html
Comments on a few of the IGF finalists: A Case of Distrust, The Hex, Watch Me Jump, levedad. http://blog.zarfhome.com/2019/01/2019-igf-nominees-something-notable.html
@runevision If Ico were first-person or over-the-shoulder (nearly-first), there would be little to distinguish it from a 3D metroidvania.
I re-read _The Dark Is Rising_ and thought about game design. http://blog.zarfhome.com/2018/12/and-tomorrow-will-be-beyond-imagining.html
@CarlMuckenhoupt Sorry, it is the Received Wisdom. Installers that are actual apps are way more of a pain in the ass.
Let me tell you the good word about Cragne Manor: http://blog.zarfhome.com/2018/12/cragne-manor-is-available-to-play.html
@oreolek You mean in the Master-Index file? I'm not remotely worried about collisions, but adding a SHA-whatever's-current hash to the data is a reasonable request.
Yeah, I had to write a quick blog post about this one: _System Syzygy_ by mdsteele. http://blog.zarfhome.com/2018/11/system-syzygy.html
IFComp results! https://ifcomp.org/comp/2018
Musings on what kind of game _Extrasolar_ was. (Still is, but it's shutting down at the end of the month.) http://blog.zarfhome.com/2018/11/four-years-ago-in-planetary-exploration.html
@caraellison No, there's an internal SFWA discussion group where works are proposed. But you may find SFWA members making "please recommend recent games to me" posts. Not sure how it's going to go.
SFWA has announced a new Game Writing category for the Nebula Awards. http://blog.zarfhome.com/2018/11/a-nebula-award-category-for-game-writing.html
Just to have the words out there (US politics): http://blog.zarfhome.com/2018/11/vote-usa-2018-edition.html
Restless released in EctoComp: http://blog.zarfhome.com/2018/11/restless-released-in-ectocomp.html -- an Emily Short game built on SpiritAI's Character Engine. I built a bunch of the underlying engine logic for this style of menu-based game.
An interactive fiction guy. He/him.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.