I replayed Prince of Persia (2008). It got me thinking whether that game's ending, which so many people talked about, has been followed up in the past ten years of game design. blog.zarfhome.com/2019/01/prin

Thoughts on IGF finalists that I had mixed reactions to: Unavowed, Genital Jousting, Hypnospace Outlaw. blog.zarfhome.com/2019/01/2019

@runevision If Ico were first-person or over-the-shoulder (nearly-first), there would be little to distinguish it from a 3D metroidvania.

Belatedly, I realize that you are talking about the algorithm used to generate IFIDs from files.

The problem is that we want existing files to keep the same IFIDs they've always had. So changing the checksum algorithm isn't really possible.

@CarlMuckenhoupt Sorry, it is the Received Wisdom. Installers that are actual apps are way more of a pain in the ass.

@oreolek You mean in the Master-Index file? I'm not remotely worried about collisions, but adding a SHA-whatever's-current hash to the data is a reasonable request.

Musings on what kind of game _Extrasolar_ was. (Still is, but it's shutting down at the end of the month.) blog.zarfhome.com/2018/11/four

@caraellison No, there's an internal SFWA discussion group where works are proposed. But you may find SFWA members making "please recommend recent games to me" posts. Not sure how it's going to go.

Restless released in EctoComp: blog.zarfhome.com/2018/11/rest -- an Emily Short game built on SpiritAI's Character Engine. I built a bunch of the underlying engine logic for this style of menu-based game.

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