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Jason Shiga's Meanwhile is now available on Steam and Itch.IO! And surprise DLC bonus comic: The Case of the Missing Science Project!

Great writing by Bruce Dawson on the 360's CPU: "it’s still nerdy cool to see solid proof that instructions that were not executed were causing crashes."

More IGF comments: Tacoma (briefly), The Sexy Brutale, Reigns: Her Majesty, Getting Over It, Water Tastes Like Wine.

I haven't looked at keybase in while, sigh.

I don't currently have the right stick hooked up to anything.

When you're browsing, stick/dpad/arrow-key movement is purely geometrical -- it ignores path directions. I figure that people will just hold the stick down.

(When you're playing, purely geometric stick movement always works. But moving in the path direction should *also* work, even if there's a bendy path. Making all that work was fun.)

More comments on IGF finalists: (Cosmic Top Secret, Lost Memories, Another Lost Phone, Bury Me My Love, Attentat 1942)

Kicking off my annual reviews of IGF entries with the one that expanded to fill its own blog post: Tacoma.

Meanwhile update: I did a Linux build. I still am not able to test it, but one of my friends did, and it seems to work! Once we moved a .so file into a different directory. (I dunno, it worked.) So my Steam beta key offer is now expanded to Linux Steam users.

Repeating offer from over the holidays: if you want to do a little beta-testing on the Mac/Win version of my interactive comic app, ping me for a Steam beta key.

This snuffleupaginstance has been helpful in getting Meanwhile ready for launch, so it's key giveaway time! (Also because I need a bit more testing.) Yell at me here for a Steam beta key (Mac/Win). First 15 get 'em.

Got InControl integrated in one lazy afternoon, so that felt good. That was the last major todo item. I could polish a few corners but the Meanwhile app is launchable.

Thanks to everybody who answered my dependency questions.

Just my annual reminder that Windows is not an operating system designed for getting shit done.

Guess what, everybody, it was good old VCRUNTIME140.DLL. I checked the "Visual C++ 2015" checkbox in Steam and presto, everything's fine.

"DirectX June 2010" was not the answer. (Yes, I am randomly checking boxes in teh Steam "redistributables" pane now.)

I'm sure it's a missing dependency, but is there a way to figure out which one? Do I just change the min req to Windows 8 and hope?

Update: Unity app freezes on my ancient Win7 VM (running in Parallels) because libSkiaSharp.dll fails to load. Yay for reproduced bug, boo for what the hell am I supposed to do about it

TODO: Pick a religion to take holy orders from. Ask StackOverflow?

Status: Unity app works fine for me, completely locks up on Valve's test machine. (Windows only, it's fine on Mac.) Considering merits of setting my house on fire and taking holy orders.

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