meshoptimizer 0.23 is out! Featuring vertex codec v1 (increased compression ratio, faster decompression), even faster decompression on Apple Silicon, improvements to meshlet builder with fewer disconnected clusters and more options for clustered raytracing and hierarchical clusterization, new algorithms for hierarchical clusterization, simplification quality improvements and more.
Thanks to Valve for sponsoring most of the work on the core library in this release!
Boosts / GitHub stars appreciated!
With every release meshoptimizer documentation keeps improving; GitHub has an up to date version, but you can also always go to this website for the latest release:
@zeux the improvements in vertex codec v1 are really exciting — thank you for that!
I’d completely understand if you don't want to spend time on glTF extensions right now, but … if you ever wanted support proposing an extension for the v1 codec (and possibly KHR_ prefix?) I'd love to help push for that.
@donmccurdy Noted! I've been thinking about the next steps there; wasn't sure about EXT_mc2 and was also wondering about possible new filters. KHR_ might be an interesting route... Would need to see how much time I'd need for spec work and when I can allocate it as well.
@zeux as always, no issues updating so far
@zeux what does Valve use your library for?