I just updated SMOL-V (library that makes Vulkan shaders more compressible) to accept SPIR-V versions 1.2 and 1.3, e.g. as produced by Microsoft's DXC. https://github.com/aras-p/smol-v
Why is this step necessary? mastodon.gamedev.place might not be the server where you are registered, so we need to redirect you to your home server first.
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