So! I'm told there's a Unity build with raytracing (DXR) goodies, i.e. HD render pipeline with optional raytracing for various bits. Here on github: https://github.com/Unity-Technologies/Unity-Experimental-DXR
Why is this step necessary? mastodon.gamedev.place might not be the server where you are registered, so we need to redirect you to your home server first.
Don't have an account? You can sign up here